var stotele01 : GameObject;



function Update () {


		if (transform.position.x < 0) {
				
				Judeti();
//				transform.position.x -= Time.deltaTime;
		
		} else 
				transform.position.x -= Time.deltaTime;
			

}

function Judeti () {

		yield WaitForSeconds(3);
		transform.position.x -= Time.deltaTime;
}
